Use the file selector in the top left, drag and drop or paste an image here to load it. You will then be able to choose between different simulations for different kinds of color-blindness.
All processing is done locally in your web browser. The image will not leave your computer.
The displayed image can be moved by clicking and dragging and zoomed by (shift-)double clicking or using the mouse wheel.
The lens-feature allows you to see what the original image looked like in the region around your cursor. The inverse lens shows you the original image and the simulated image around your cursor.
Copyright Notice for the second non-commercial algorithm:
You're right, the ColorMatrix version is very simplified, and not accurate. I created that color matrix one night (http://www.colorjack.com/labs/colormatrix/) and since then it's shown up many places... I should probably take that page down before it spreads more! Anyways, it gives you an idea of what it might look like, but for the real thing...
As far as a simple script to simulate color blindness, this one does the best job:
There are a few other methods, and no one really knows exactly what it would look like... these are all generalizations of a small sample, set against the masses.
Comment about the third algorithm:The Color Blind Simulation function is copyright (c) 2000-2001 by Matthew Wickline and the Human-Computer Interaction Resource Network ( http://hcirn.com/ ). It is used with the permission of Matthew Wickline and HCIRN, and is freely available for non-commercial use. For commercial use, please contact the Human-Computer Interaction Resource Network ( http://hcirn.com/ ).
The Brettel et al. method was published in 1997 in the age of CRT monitors and has been adapted to modern sRGB monitors. It should be pretty accurate, at least for full dichromacy. Of course it is still an approximation and many factors make it imperfect, including an uncalibrated monitor, unknown lighting environment, and per-individual variations. In general it will tend to be accurate for small or thin objects (small dots, lines) and too strong for large bright areas, even for full dichromats.